Some assembly required....
After downloading the files, print out and laminate the hand held Pokemon cards as well as the Pokemon wall cards. Cut out the hand held cards on the lines. Some of the hand held cards will need to print on both sides of the paper to instruct the students on how to evolve the Pokemon they currently have.
Set Up
Tape the wall cards on the walls around your gym. Place a container underneath each of the Pokemon wall cards you put up. Put the corresponding hand held Pokemon cards in the bin (If Charmander is on the wall, put the hand-held Charmander cards in the bin directly underneath). Some of the Pokemon on the wall cards will have exercises listed on them and some will not. The ones that have exercises listed on them are basic Pokemon. Pokemon that have no exercises on them are evolved forms of Pokemon.
Day 1: Basic Pokemon Fitness
Instruct the students that they will be trying to become Pokemon Masters in PE today. Their job is to collect as many Pokemon as possible by the end of the activity. Students can work individually, in partner pairs or teams for this activity. In order to capture Pokemon in this game, students must complete certain exercises. For example, if a student decides he or she wants a Charmander, they will go over to the Charmander card on the wall, look at the exercises listed and perform them for the required amount of reps/seconds. Once the exercises listed for Charmander are completed, the student will take 1 hand-held Charmander card out of the bin to show they have captured this Pokemon.
Pokemon Day 1 List:
Ponyta
Bulbasaur
Magikarp
Jigglypuff
Exeggute
Voltorb
Growlithe
Ekans
Drowzee
Diglett
Squirtle
Pikachu
Hitmonlee
Charmander
Day 2: Evolving Basic Pokemon Fitness
Once they have captured one Pokemon they have to decide to evolve or capture another basic Pokemon. If they want to evolve the Pokemon in their hand, they must flip the hand-held card over, look to see what exercises they need to do, perform and complete the exercises. Upon completion, they can find that Pokemon's evolved form on the wall and go over and take 1 of the hand-held cards for their new Pokemon. The exercises for the basic Pokemon are easier and the exercises for evolved forms of Pokemon are more difficult.
Pokemon Day 2 List:
Ponyta evolves into Rapidash
Bulbasaur evolves into Inysaur
Magikarp evolves into Gyarados
Jigglypuff evolves into Wigglytuff
Exeggute evolves into Exeggutor
Voltorb evolves into Electrode
Growlithe evolves into Arcanine
Ekans evolves into Arbok
Drowzee evolves into Hypno
Diglett evolves into Dugtrio
Squirtle evolves into Wartortle
Pikachu evolves into Raichu
Hitmonlee evolves into Hitmonchan
Charmander evolves into Charmeleon
Day 3: Add in XP Points
Start play just like days 1 and 2, after a few minutes stop them and add in "XP" points. Students will continue to play the game as they have been, but now they will earn “XP” for capturing and evolving Pokemon. “XP” stands for experience points. Place a bucket in the center of the gym and fill it with clothes pins. Each time a student catches a new Pokemon or evolves a Pokemon, they will need to go to the bucket in the middle, take out 1 clothespin and clip it to themselves. Each clothespin is worth 100 XP. These XP clothespins will be important for the next level of the game.
Pokemon Day 3 List:
Kabuto evolves into Kabutops
Omanyte evolves into Omastar
Meowth evolves into Persian
Ponyta evolves into Rapidash
Bulbasaur evolves into Inysaur
Magikarp evolves into Gyarados
Jigglypuff evolves into Wigglytuff
Exeggute evolves into Exeggutor
Voltorb evolves into Electrode
Growlithe evolves into Arcanine
Ekans evolves into Arbok
Drowzee evolves into Hypno
Diglett evolves into Dugtrio
Squirtle evolves into Wartortle
Pikachu evolves into Raichu
Hitmonlee evolves into Hitmonchan
Charmander evolves into Charmeleon
Day 4: Add in Battles
After a few minutes of playing and students are demonstrating an understanding of the activity, stop them and add in "Battles". Students will continue to play the game as they have been, but now students will be able to “battle” one another in order to try and gain more XP. In order to participate in a “battle”, students must have a minimum of 1000 XP (10 clothespins). Students looking for a “battle” can go over to the arena (create an area of the gym marked off by cones) to find another student to “battle” against. A “battle” consists of 2 students playing rock, paper, scissors until one person gets 3 victories (best of 5). The losing student of the “battle” must give up 200 XP (2 clothespins) to the winning student.
Pokemon Day 4 List:
Tangela does not evolve
Magmar does not evolve
Lickitung does not evolve
Ditto does not evolve
Aerodactyl does not evolve
Jynx does not evolve
Kabuto evolves into Kabutops
Omanyte evolves into Omastar
Meowth evolves into Persian
Ponyta evolves into Rapidash
Bulbasaur evolves into Inysaur
Magikarp evolves into Gyarados
Jigglypuff evolves into Wigglytuff
Exeggute evolves into Exeggutor
Voltorb evolves into Electrode
Growlithe evolves into Arcanine
Ekans evolves into Arbok
Drowzee evolves into Hypno
Diglett evolves into Dugtrio
Squirtle evolves into Wartortle
Pikachu evolves into Raichu
Hitmonlee evolves into Hitmonchan
Charmander evolves into Charmeleon
After downloading the files, print out and laminate the hand held Pokemon cards as well as the Pokemon wall cards. Cut out the hand held cards on the lines. Some of the hand held cards will need to print on both sides of the paper to instruct the students on how to evolve the Pokemon they currently have.
Set Up
Tape the wall cards on the walls around your gym. Place a container underneath each of the Pokemon wall cards you put up. Put the corresponding hand held Pokemon cards in the bin (If Charmander is on the wall, put the hand-held Charmander cards in the bin directly underneath). Some of the Pokemon on the wall cards will have exercises listed on them and some will not. The ones that have exercises listed on them are basic Pokemon. Pokemon that have no exercises on them are evolved forms of Pokemon.
Day 1: Basic Pokemon Fitness
Instruct the students that they will be trying to become Pokemon Masters in PE today. Their job is to collect as many Pokemon as possible by the end of the activity. Students can work individually, in partner pairs or teams for this activity. In order to capture Pokemon in this game, students must complete certain exercises. For example, if a student decides he or she wants a Charmander, they will go over to the Charmander card on the wall, look at the exercises listed and perform them for the required amount of reps/seconds. Once the exercises listed for Charmander are completed, the student will take 1 hand-held Charmander card out of the bin to show they have captured this Pokemon.
Pokemon Day 1 List:
Ponyta
Bulbasaur
Magikarp
Jigglypuff
Exeggute
Voltorb
Growlithe
Ekans
Drowzee
Diglett
Squirtle
Pikachu
Hitmonlee
Charmander
Day 2: Evolving Basic Pokemon Fitness
Once they have captured one Pokemon they have to decide to evolve or capture another basic Pokemon. If they want to evolve the Pokemon in their hand, they must flip the hand-held card over, look to see what exercises they need to do, perform and complete the exercises. Upon completion, they can find that Pokemon's evolved form on the wall and go over and take 1 of the hand-held cards for their new Pokemon. The exercises for the basic Pokemon are easier and the exercises for evolved forms of Pokemon are more difficult.
Pokemon Day 2 List:
Ponyta evolves into Rapidash
Bulbasaur evolves into Inysaur
Magikarp evolves into Gyarados
Jigglypuff evolves into Wigglytuff
Exeggute evolves into Exeggutor
Voltorb evolves into Electrode
Growlithe evolves into Arcanine
Ekans evolves into Arbok
Drowzee evolves into Hypno
Diglett evolves into Dugtrio
Squirtle evolves into Wartortle
Pikachu evolves into Raichu
Hitmonlee evolves into Hitmonchan
Charmander evolves into Charmeleon
Day 3: Add in XP Points
Start play just like days 1 and 2, after a few minutes stop them and add in "XP" points. Students will continue to play the game as they have been, but now they will earn “XP” for capturing and evolving Pokemon. “XP” stands for experience points. Place a bucket in the center of the gym and fill it with clothes pins. Each time a student catches a new Pokemon or evolves a Pokemon, they will need to go to the bucket in the middle, take out 1 clothespin and clip it to themselves. Each clothespin is worth 100 XP. These XP clothespins will be important for the next level of the game.
Pokemon Day 3 List:
Kabuto evolves into Kabutops
Omanyte evolves into Omastar
Meowth evolves into Persian
Ponyta evolves into Rapidash
Bulbasaur evolves into Inysaur
Magikarp evolves into Gyarados
Jigglypuff evolves into Wigglytuff
Exeggute evolves into Exeggutor
Voltorb evolves into Electrode
Growlithe evolves into Arcanine
Ekans evolves into Arbok
Drowzee evolves into Hypno
Diglett evolves into Dugtrio
Squirtle evolves into Wartortle
Pikachu evolves into Raichu
Hitmonlee evolves into Hitmonchan
Charmander evolves into Charmeleon
Day 4: Add in Battles
After a few minutes of playing and students are demonstrating an understanding of the activity, stop them and add in "Battles". Students will continue to play the game as they have been, but now students will be able to “battle” one another in order to try and gain more XP. In order to participate in a “battle”, students must have a minimum of 1000 XP (10 clothespins). Students looking for a “battle” can go over to the arena (create an area of the gym marked off by cones) to find another student to “battle” against. A “battle” consists of 2 students playing rock, paper, scissors until one person gets 3 victories (best of 5). The losing student of the “battle” must give up 200 XP (2 clothespins) to the winning student.
Pokemon Day 4 List:
Tangela does not evolve
Magmar does not evolve
Lickitung does not evolve
Ditto does not evolve
Aerodactyl does not evolve
Jynx does not evolve
Kabuto evolves into Kabutops
Omanyte evolves into Omastar
Meowth evolves into Persian
Ponyta evolves into Rapidash
Bulbasaur evolves into Inysaur
Magikarp evolves into Gyarados
Jigglypuff evolves into Wigglytuff
Exeggute evolves into Exeggutor
Voltorb evolves into Electrode
Growlithe evolves into Arcanine
Ekans evolves into Arbok
Drowzee evolves into Hypno
Diglett evolves into Dugtrio
Squirtle evolves into Wartortle
Pikachu evolves into Raichu
Hitmonlee evolves into Hitmonchan
Charmander evolves into Charmeleon
pokemon_fitness_hand_held_cards__backside_.docx | |
File Size: | 533 kb |
File Type: | docx |
pokemon_fitness_hand_held_cards__backside_.pdf | |
File Size: | 2374 kb |
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pokemon_fitness_wall_signs.docx | |
File Size: | 3933 kb |
File Type: | docx |
pokemonfitnessextrapokemoncardsset2.pdf | |
File Size: | 761 kb |
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National Standards and Outcomes Focus
Standard 1 - The physically literate individual demonstrates competency in a variety of motor skills and movement patterns.
Standard 1 - The physically literate individual demonstrates competency in a variety of motor skills and movement patterns.
- (S1.E7.3) Balances on different bases of support, demonstrating muscular tension and extensions of free body parts.
- (S1.E8.3) Transfers weight from feet to hands for momentary weight support.
- (S2.E1.3) Recognizes the concept of open spaces in a movement context.
- (S2.E2.3) Recognizes locomotor skills specific to a wide variety of physical activities.
- (S2.E3.3) Combines movement concepts (directions, levels, force, time) with skills as directed by teacher.
- (S3.E1.3b) Identifies physical activity benefits as a way to become healthier.
- (S3.E2.3) Engages in the activities of physical education class without teacher prompting.
- (S3.E3.3) Describes the concept of fitness and provides examples of physical activity to enhance fitness.
- (S3.E4.3.) Recognizes the importance of warm-up & cool-down relative to vigorous physical activity.
- (S3.E5.3) Demonstrates, with teacher direction, the health-related fitness components.
- (S4.E1.3) Exhibits personal responsibility in teacher-directed activities
- S4.E2.3) Works independently for extended periods of time
- (S4.E3.3) Accepts and implements specific corrective feedback from the teacher
- (S4.E4.3a) Woorks cooperatively with others.
- (S4.E4.3b) Praises others for their success in movement performance
- (S4.E5.3) Recognizes the role of rules and etiquette in physical activity with peers
- (S4.E6.3) Works independently and safely in physical activity settings
- (S5.E1.3) Discusses the relationship between physical activity and good health.
- (S5.E2.3) Discusses the challenge that comes from learning a new physical activity.
- (S5.E3.3) Reflects on the reasons for enjoying selected physical activities.
- (S5.E4.3) Describes the positive social interactions that come when engages with others in physical activity.
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