Activities courtesy of The Physical Educator
Traditionally known as Tag Games, chasing and fleeing games involve players moving within a playing area while attempting to reach others and/or avoid being reached themselves. Tactical problems include evading opponents, reaching opponents, trapping and sending/reacting to misleading signals.
Quick Rules
Create a playing area with three zones: the main playing zone (Treasure Island), an endzone on one edge of the playing zone (the Beach), and a smaller, square-shaped zone within the playing zone (the Treasure Cave). Place a box somewhere on the Beach (the Booty Box) and beanbags inside the Treasure Cave (Treasure pieces).
Have all students stand inside the Beach. These students are Adventurers.
Select two students who will start off as Pirates. Each Pirates is given a pinnie to wear and a shortened pool noodle (Sword) to tag adventurers with.
On the teacher’s signal, play begins.
Adventurers attempt to make their way to the Treasure Cave, take one piece of Treasure, bring it back to the Beach and place it in the Booty Box. They keep doing so until there is no more Treasure within the Treasure Cave.
Meanwhile, Pirates attempt to tag any Adventurer who steps onto Treasure Island. Pirates cannot tag players who are on the Beach or in the Treasure Cave.
If an Adventurer is tagged, they must remain frozen on place. If they were holding onto a piece of Treasure when they were tagged, they must give it to the Pirate who tagged them (who will return it to the Treasure Cave).
Frozen players become unfrozen if a fellow Adventurer take them by the hand and brings them to the Beach. When an Adventurer is being brought to the Beach, both the rescuer and the rescuee cannot be tagged by Pirates.
Play continues until there is no Treasure left in the Treasure Cave or until all of the Adventurers are frozen.
Create a playing area with three zones: the main playing zone (Treasure Island), an endzone on one edge of the playing zone (the Beach), and a smaller, square-shaped zone within the playing zone (the Treasure Cave). Place a box somewhere on the Beach (the Booty Box) and beanbags inside the Treasure Cave (Treasure pieces).
Have all students stand inside the Beach. These students are Adventurers.
Select two students who will start off as Pirates. Each Pirates is given a pinnie to wear and a shortened pool noodle (Sword) to tag adventurers with.
On the teacher’s signal, play begins.
Adventurers attempt to make their way to the Treasure Cave, take one piece of Treasure, bring it back to the Beach and place it in the Booty Box. They keep doing so until there is no more Treasure within the Treasure Cave.
Meanwhile, Pirates attempt to tag any Adventurer who steps onto Treasure Island. Pirates cannot tag players who are on the Beach or in the Treasure Cave.
If an Adventurer is tagged, they must remain frozen on place. If they were holding onto a piece of Treasure when they were tagged, they must give it to the Pirate who tagged them (who will return it to the Treasure Cave).
Frozen players become unfrozen if a fellow Adventurer take them by the hand and brings them to the Beach. When an Adventurer is being brought to the Beach, both the rescuer and the rescuee cannot be tagged by Pirates.
Play continues until there is no Treasure left in the Treasure Cave or until all of the Adventurers are frozen.